How to get past Maple with a simple guide.
Maple #1
- Choose Ranmaru to be the decoy
- Have Sara pound on the door
- Get Sara to go behind Maple
- Push the yellow button
Maple #2
- Have Mai read the letter
- Have Ranmaru give the letter back
- Have Sou or Kanna accept the handkerchief from Maple
- Have Q-taro tell a joke
- Have Sou or Kanna give the handkerchief back
- Chat using Hinako
- Listen using Alice or Reko
- Once you fill about 3/4 of the bar full, have Anzu reconcile
Maple #3
- Splash water on the Angry AI using Gin
- Invite the Angry AI using Q-taro
- Intimidate the Sneering AI using Hinako
- Provoke the Angry AI using Reko or Alice
- Persuade the Sorrowful AI using Kanna or Sou
- Invite the Sorrowful AI using Q-taro
Maple Hints
For #1
- Maple usually follows a routine. Going from Angry -> Sad -> Happy.
- If Maple is angry, you can’t use Sara to get behind her
- If Maple is sad, press the blue button, if happy press the yellow button
For #2
- It goes through patterns the same as #1.
- If she’s sad, you either give the letter back or the handkerchief back
- If she is happy, you have Sou or Kanna accept the handkerchief, chat with Hinako, or have Kurumada tell a joke
- If she’s angry, have Q-taro make a joke or use Reko or Alice to listen to her feelings
For #3
- Against Angry AI, invite using Q-taro, or provoke using Reko or Alice
- Against Sneering AI, intimidate using Hinako, or provoke using Reko or Alice
- Against Sorrowful AI, invite using Q-taro, persuade using Kanna or Sou
- Against Frightened AI, intimidate using Hinako, or persuade using Kanna or Sou
- You can realistically use Gin for any of the AI
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