Mortal Kombat 11

Mortal Kombat 11 Actualizar 1.21 Patch for PC Released, Character Adjustments Spotted

Developer NetherRealm Studios has released the newest Mortal Kombat 11 actualizar 1.21 on PC to address some of the known issues in the game.

La nueva actualización se ha lanzado hoy., August 6th, highlighting the character balancing and bug fixes in Mortal Kombat 11. The new patch also features the general gameplay adjustments and fixes such as the issue related to the Local Fight, Rueda de ratón, and edition custom presets.

Mientras tanto, some of the characters that have been adjusted are Cassie, Cetrion, Erron Black, Geras, y más. While the developer fixed some of the issues in the game, the issue with King of the Hill Mode is still unresolved. Sin embargo, the company assured that they are working hard to fix the issue.

Para saber más sobre esta actualización, make sure to check the detailed release notes below.

Mortal Kombat 11 Actualizar 1.21

Mortal Kombat 11 Actualizar 1.21 Notas del parche

General Gameplay Adjustments

  • Move list corrections
  • Adjusted the minimum health requirement for many Brutalities that have that as a requirement
  • Fixed a Mouse input related issue where users could not enter View mode for Skins using the prompt button repeatedly
  • Fixed an issue in Local Fight where the 2nd player cannot select his character with the mouse
  • Fixed an issue with using the Mouse Wheel to scroll within Current Activity and Kareer Stats.
  • Fixed an issue where editing a custom preset, using RMB to cancel action assignment did not completely cancel the process

Kombat League and Online Update

  • Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slots
  • The Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed

Character Specific Adjustments

  • Cassie – Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstances
  • Cetrion – The Smoked Flesh Brutality now has the requirementhold Down during hit
  • Cetrion – Deadly Winds & Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyed
  • D’Vorah – Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstances
  • Erron Black Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connects
  • Geras – The Break Down Brutality now has the requirementhold Down during hit
  • Jade – The Looking Good Brutality now has the requirementhold Away during hit
  • Jax – The I Said Sleep Brutality now has the requirementhold Down during hit
  • Johnny Jaula – The And The Award Goes To Brutality no longer requires the Say Cheese Gear Ability
  • Kano – The Bonzer Brutality now requireshold Away during hit
  • Kitana – The Punished Brutality requirement is nowhold Down during hit
  • Kitana – Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing frames
  • Kitana – Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery frames
  • Kollector – The Slice Slice Slice Brutality now has the requirementhold Towards during hitand no longer requires first hit
  • Kollector – Adjusted visual effect location for the Relic Lure impact effect
  • Kung Lao – Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connects
  • Raiden – The Brutal Bolt Brutality now has the requirementhold Up during hit
  • Raiden – Power Discharge (Lejos + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a kombo
  • Skarlet – Bloodshot Amplify can no longer not have a projectile spawn when done with specific timing
  • Skarlet – Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timing
  • Sub-ZeroThe Big Leg Brutality requirement is now «hit 4 Brutal Kicks during the match» (estaba 6)
  • Sub-Zero – The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstances
  • Sub-Zero – Fijado (Aire) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begun
  • Shao KahnThe Charging Through Brutality now has the requirement «hold Away during hit»
  • Shao Kahn – The Head Kabob Brutality no longer requires first hit
  • Shao KahnThe Nothing Left Brutality now has the requirement «hold Down during hit»
  • Shang TsungThe Inclement Weather Brutality now has the requirement «hold Down during hit»
  • Shang TsungFixed a rare visual issue when morphing into Raiden that could be causing his cape to use an incorrect animation
  • NightwolfThe No Leg to Stand On Brutality now has the requirement «hold Down during hit» and no longer requires first hit
  • Nightwolf – Fixed Razor’s Edge (Lejos + Front Kick, Retroceso, Front Punch + Front Kick) now does the correct chip damage on block
  • JokerThe Head Case Brutality requirement is now «perform ‘C C D D E G E C’ 3 veces» (estaba 5)
  • terminadorTerminate armour is no longer sometimes removed when his Fatal Blow misses or is blocked
  • terminador – Terminate visual effects will no longer linger after a Mercy is performed
  • Fujin – Wind Barrier is now able to parry Liu Kang’s jump & hop attacks, Frost’s Hop Kick, and Kollector’s Hop Kick
  • Fujin – Wind Barrier will no longer sometimes have lingering visual effects when it is interrupted
  • Fujin – Fixed some rare audio issues when Whirlwind (Lejos + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interrupted
  • Fujin – AI can now perform the attack followups to Sky Wakka
  • robocop – Missing with various attacks under certain circumstances will no longer enable autoblock when the opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactions
  • robocop – Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstances
  • robocop – Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery frames
  • Sheeva Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects

Fuente

Sobre el Autor

Earl es uno de esos jugadores que jugará casi cualquier juego nuevo.. Pero prefiere jugar FPS y juegos de mundo abierto..