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Mortal Kombat 11

Mortal Kombat 11 Update 1.21 Patch for PC Released, Character Adjustments Spotted

Developer NetherRealm Studios has released the newest Mortal Kombat 11 update 1.21 on PC to address some of the known issues in the game.

The new update has been rolled out today, August 6th, highlighting the character balancing and bug fixes in Mortal Kombat 11. The new patch also features the general gameplay adjustments and fixes such as the issue related to the Local Fight, Mouse Wheel, and edition custom presets.

Meanwhile, some of the characters that have been adjusted are Cassie, Cetrion, Erron Black, Geras, and more. While the developer fixed some of the issues in the game, the issue with King of the Hill Mode is still unresolved. However, the company assured that they are working hard to fix the issue.

To know more about this update, make sure to check the detailed release notes below.

Mortal Kombat 11 Update 1.21

Mortal Kombat 11 Update 1.21 Patch Notes

General Gameplay Adjustments

  • Move list corrections
  • Adjusted the minimum health requirement for many Brutalities that have that as a requirement
  • Fixed a Mouse input related issue where users could not enter View mode for Skins using the prompt button repeatedly
  • Fixed an issue in Local Fight where the 2nd player cannot select his character with the mouse
  • Fixed an issue with using the Mouse Wheel to scroll within Current Activity and Kareer Stats.
  • Fixed an issue where editing a custom preset, using RMB to cancel action assignment did not completely cancel the process

Kombat League and Online Update

  • Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slots
  • The Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed

Character Specific Adjustments

  • Cassie – Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstances
  • Cetrion – The Smoked Flesh Brutality now has the requirement “hold Down during hit”
  • Cetrion – Deadly Winds & Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyed
  • D’Vorah – Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstances
  • Erron Black – Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connects
  • Geras – The Break Down Brutality now has the requirement “hold Down during hit”
  • Jade – The Looking Good Brutality now has the requirement “hold Away during hit”
  • Jax – The I Said Sleep Brutality now has the requirement “hold Down during hit”
  • Johnny Cage – The And The Award Goes To Brutality no longer requires the Say Cheese Gear Ability
  • Kano – The Bonzer Brutality now requires “hold Away during hit”
  • Kitana – The Punished Brutality requirement is now “hold Down during hit”
  • Kitana – Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing frames
  • Kitana – Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery frames
  • Kollector – The Slice Slice Slice Brutality now has the requirement “hold Towards during hit” and no longer requires first hit
  • Kollector – Adjusted visual effect location for the Relic Lure impact effect
  • Kung Lao – Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connects
  • Raiden – The Brutal Bolt Brutality now has the requirement “hold Up during hit”
  • Raiden – Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a kombo
  • Skarlet – Bloodshot Amplify can no longer not have a projectile spawn when done with specific timing
  • Skarlet – Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timing
  • Sub-Zero – The Big Leg Brutality requirement is now “hit 4 Brutal Kicks during the match” (was 6)
  • Sub-Zero – The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstances
  • Sub-Zero – Fixed (Air) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begun
  • Shao Kahn – The Charging Through Brutality now has the requirement “hold Away during hit”
  • Shao Kahn – The Head Kabob Brutality no longer requires first hit
  • Shao Kahn – The Nothing Left Brutality now has the requirement “hold Down during hit”
  • Shang Tsung – The Inclement Weather Brutality now has the requirement “hold Down during hit”
  • Shang Tsung – Fixed a rare visual issue when morphing into Raiden that could be causing his cape to use an incorrect animation
  • Nightwolf – The No Leg to Stand On Brutality now has the requirement “hold Down during hit” and no longer requires first hit
  • Nightwolf – Fixed Razor’s Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now does the correct chip damage on block
  • Joker – The Head Case Brutality requirement is now “perform ‘C C D D E G E C’ 3 times” (was 5)
  • Terminator – Terminate armour is no longer sometimes removed when his Fatal Blow misses or is blocked
  • Terminator – Terminate visual effects will no longer linger after a Mercy is performed
  • Fujin – Wind Barrier is now able to parry Liu Kang’s jump & hop attacks, Frost’s Hop Kick, and Kollector’s Hop Kick
  • Fujin – Wind Barrier will no longer sometimes have lingering visual effects when it is interrupted
  • Fujin – Fixed some rare audio issues when Whirlwind (Away + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interrupted
  • Fujin – AI can now perform the attack followups to Sky Wakka
  • RoboCop – Missing with various attacks under certain circumstances will no longer enable autoblock when the opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactions
  • RoboCop – Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstances
  • RoboCop – Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery frames
  • Sheeva – Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects

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By Earl Stewart

Earl is one of those gamers who will play almost any new games. But he more prefers playing FPS and open world games.