Copy the following lines into the engine.ini and you will get a normalized TSW with recommanded light values from Epic Games for Unreal Engine 4 games. Also gets rid of overexposure and other weird adjustments made to the lighting by DTG. Furthermore, all exteriour cameras get increased range and it enables high quality clouds but in low resolution, which is soothing on frame rates.
[SystemSettings] r.GTSyncType=1 r.OneFrameThreadLag=1 r.ToneMapper.Sharpen=1 r.MaxAnisotropy=16 foliage.LODDistanceScale=3 ts2.dbg.AllowAllVehiclesInScenarioDesigner=2 ts2.dbg.Camera.MaxLinearDistance=100000 ts2.dbg.Camera.MaxHorizontalDistance=100000 ts2.dbg.Camera.MaxVerticalHeight=10000 ts2.dbg.MaxFreeCameraDistance=100000 ts2.dbg.Camera.CameraBoomMaxLength=5000 ts2.dbg.JourneyChapterLockOverride=1 ts2.save.CheckpointsEnabled=1 ts2.dbg.CameraModifier.DriverPerspective.Enabled=0 ts2.dbg.CameraModifier.LowLight.Enabled=1 ts2.dbg.CameraModifier.LowLight.SceneIntensityFadeIn.End=100 ts2.dbg.CameraModifier.LowLight.SceneIntensityFadeIn.Begin=100 ts2.dbg.CameraModifier.LowLight.Adjustments.AutoExposure.LowPercent=50.0 ts2.dbg.CameraModifier.LowLight.Adjustments.AutoExposure.HighPercent=100.0 ts2.dbg.CameraModifier.LowLight.Adjustments.Gain.Global=-1 ts2.dbg.CameraModifier.LowLight.Adjustments.Gain.Highlights=-1 ts2.dbg.CameraModifier.LowLight.Adjustments.Gain.Shadows=-1 ts2.dbg.CameraModifier.LowLight.Adjustments.Tonemap.ExpandGamut=1 ts2.dbg.CameraModifier.LowLight.Adjustments.Tonemap.ToneCurveAmount=1 r.tonemappergamma=2.2 TimeOfDaySystem.BloomIntensity=0.675 TimeOfDaySystem.SunIntensity=120000 TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultNonLamp=2000 TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultLamp=15000 r.Shadow.FilterMethod=0 TimeOfDaySystem.AutoExposure.ExposureBias=0 TimeOfDaySystem.VolumetricCloud.Scale=1 TimeOfDaySystem.VolumetricCloudScale.BaseNoise=1.0 TimeOfDaySystem.VolumetricCloudScale.SubNoise=1.0 TimeofDaySystem.VolumetricCloud.LayerHeightScale=1.0 TimeofDaySystem.VolumetricCloud.LayerCount=2 TimeofDaySystem.VolumetricCloud.TracingStartMaxDistance=100 TimeofDaySystem.VolumetricCloud.RenderTargetMode=0 TimeofDaySystem.VolumetricCloud.NoiseTextureResolution=2
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