모탈 컴뱃 11

모탈 컴뱃 11 업데이트 1.21 Patch for PC Released, Character Adjustments Spotted

Developer NetherRealm Studios has released the newest 모탈 컴뱃 11 업데이트 1.21 on PC to address some of the known issues in the game.

오늘 새로운 업데이트가 출시되었습니다., August 6th, highlighting the character balancing and bug fixes in Mortal Kombat 11. The new patch also features the general gameplay adjustments and fixes such as the issue related to the Local Fight, 마우스 휠, and edition custom presets.

그 동안에, some of the characters that have been adjusted are Cassie, Cetrion, Erron Black, Geras, 그리고 더. While the developer fixed some of the issues in the game, the issue with King of the Hill Mode is still unresolved. 하지만, the company assured that they are working hard to fix the issue.

이 업데이트에 대해 자세히 알아보려면, make sure to check the detailed release notes below.

모탈 컴뱃 11 업데이트 1.21

모탈 컴뱃 11 업데이트 1.21 패치 노트

General Gameplay Adjustments

  • Move list corrections
  • Adjusted the minimum health requirement for many Brutalities that have that as a requirement
  • Fixed a Mouse input related issue where users could not enter View mode for Skins using the prompt button repeatedly
  • Fixed an issue in Local Fight where the 2nd player cannot select his character with the mouse
  • Fixed an issue with using the Mouse Wheel to scroll within Current Activity and Kareer Stats.
  • Fixed an issue where editing a custom preset, using RMB to cancel action assignment did not completely cancel the process

Kombat League and Online Update

  • Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slots
  • The Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed

Character Specific Adjustments

  • Cassie – Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstances
  • Cetrion – The Smoked Flesh Brutality now has the requirementhold Down during hit
  • Cetrion – Deadly Winds & Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyed
  • 디’Vorah – Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstances
  • Erron Black Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connects
  • Geras – The Break Down Brutality now has the requirementhold Down during hit
  • Jade – The Looking Good Brutality now has the requirementhold Away during hit
  • Jax – The I Said Sleep Brutality now has the requirementhold Down during hit
  • Johnny Cage – The And The Award Goes To Brutality no longer requires the Say Cheese Gear Ability
  • Kano – The Bonzer Brutality now requireshold Away during hit
  • Kitana – The Punished Brutality requirement is nowhold Down during hit
  • Kitana – Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing frames
  • Kitana – Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery frames
  • Kollector – The Slice Slice Slice Brutality now has the requirementhold Towards during hitand no longer requires first hit
  • Kollector – Adjusted visual effect location for the Relic Lure impact effect
  • Kung Lao – Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connects
  • Raiden – The Brutal Bolt Brutality now has the requirementhold Up during hit
  • Raiden – Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a kombo
  • Skarlet – Bloodshot Amplify can no longer not have a projectile spawn when done with specific timing
  • Skarlet – Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timing
  • Sub-ZeroThe Big Leg Brutality requirement is now “때리다 4 Brutal Kicks during the match” (~였다 6)
  • Sub-Zero – The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstances
  • Sub-Zero – 결정된 (공기) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begun
  • Shao KahnThe Charging Through Brutality now has the requirementhold Away during hit
  • Shao Kahn – The Head Kabob Brutality no longer requires first hit
  • Shao KahnThe Nothing Left Brutality now has the requirementhold Down during hit
  • Shang TsungThe Inclement Weather Brutality now has the requirementhold Down during hit
  • Shang TsungFixed a rare visual issue when morphing into Raiden that could be causing his cape to use an incorrect animation
  • NightwolfThe No Leg to Stand On Brutality now has the requirementhold Down during hitand no longer requires first hit
  • Nightwolf – Fixed Razor’s Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now does the correct chip damage on block
  • JokerThe Head Case Brutality requirement is nowperform ‘C C D D E G E C’ 3 타임스” (~였다 5)
  • 터미네이터Terminate armour is no longer sometimes removed when his Fatal Blow misses or is blocked
  • 터미네이터 – Terminate visual effects will no longer linger after a Mercy is performed
  • Fujin – Wind Barrier is now able to parry Liu Kang’s jump & hop attacks, Frost’s Hop Kick, and Kollector’s Hop Kick
  • Fujin – Wind Barrier will no longer sometimes have lingering visual effects when it is interrupted
  • Fujin – Fixed some rare audio issues when Whirlwind (Away + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interrupted
  • Fujin – AI can now perform the attack followups to Sky Wakka
  • 로보캅 – Missing with various attacks under certain circumstances will no longer enable autoblock when the opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactions
  • 로보캅 – Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstances
  • 로보캅 – Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery frames
  • Sheeva Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects

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