림월드

RimWorld Update 1.1.2624 패치 출시, Fine Tuning and More

Developer and publisher Ludeon Studios has released the newest RimWorld update 1.1.2624 mainly focused on fixing known bugs and issues in the game.

전반적인, 새로운 패치 버전 1.1.2624 highlights the fixing of bugs that have been frequently appearing and being encountered by many players. The update also brings minor game tuning and balancing to improve the gameplay.

그 외에도, it also includes game stability and server performance improvements. To know more about the new patch, you can check the detailed 변경 로그 아래에.

RimWorld Update 1.1.2624 패치 노트

Tuning

  • Defeating a mech cluster now gives a mood boost to all player pawns on the same map.
  • Reduce work cost of smelting metal from slag from 1600 에게 800 (to help reduce clutter).
  • Reduce uranium slug turret cost per shot from 4 에게 3 and increase its damage from 45 에게 50.
  • Butchered cenitpedes now yield 10 plasteel when shredded, modified by difficulty and pawn skill.
  • Crashed ship parts now drop an advanced component.
  • Plasteel no longer burns.
  • Reduced commonality of mechanoid raids at high points levels.
  • Reduced deep drilling research cost from 4000 에게 1000 and moved from multi-analyzer tier to microelectronics tier.
  • Reduced cost of deep drill from 200 steel and 4 components to 100 steel and 2 components.
  • Reduced cost of ground-penetrating scanner from 2 advanced components, 6 components, 그리고 200 steel to 1 advanced component, 4 components, 그리고 150 steel.
  • Increased deep drill yield for steel, plasteel, uranium, 은, and jade. Reduced yield for gold.
  • Reduced max deep lump size for gold, and jade, and steel.
  • Reduced deep drill power consumption from 300W to 200W.
  • Deep drill can now extract from the 21 closest cells instead of only the 9 closest.
  • Imperial settlements offer more psytrainers.
  • Mechs created by the mech assembler mechs now defend the cluster instead of attacking.
  • Mech assembler now shuts down after spawning 4 mechs.
  • Double the effect of pain focus.
  • Seperated deep drilling speed from mining speed. Drill arm now affects deep drilling speed less than normal mining speed.
  • Tune monument size and construction time.
  • Monument damage consequence size is no longer affected by challenge rating.
  • Removed extra selection weight for mech cluster as monument damage consequence.
  • Adjusted monument protection duration based on challenge rating.
  • Colonists with bloodlust no longer suffer a mood debuff when harvesting organs.
  • Adjust Alzheimer’s to nullify fewer conditional thoughts, 그렇지 않으면, it can be impossible to keep guests happy with Alzheimer’s and it’s a bit weird that their mood ends up locked at default.

기타

  • Reworked how monuments are generated to produce more compact structures without weird large gaps.
  • Optimized deep drilling for modded games with more rock types.
  • Explicitly mark some more things as part of Royalty in code for clarity: Shuttle, bladelink weapons, muscial instruments, thrones, projectile interceptors (shields).
  • Refactor royal title warning texts in order to do the formatting programatically.
  • Removed unnecessary ‘You must keep [guestName] at colonyfrom hospitality quests as lodgers should not be able to be transferred.
  • Removed ‘showCreatedAton recipe def and used existing IsSurgery property instead.
  • Removed unnecessary check on text height for architect category tab.
  • Changed psychic amplifier graphic to match archotech artstyle, since it’s an archotech item.
  • Moved IncomingDamageFactor damage mitigation to ApplyDamageToPart.
  • Optimization: Make GridsUtility.GetDoor use GetEdifice instead of checking every thing in the cell.
  • Adjusted apparel debug outputs.

텍스트

  • Monument quest descriptions now better handle multiple allowed floor types.
  • Added more quest name content for PawnLend quests.
  • Adjusted monument resource readout to include all possible floor type required resources.
  • Added a warning popup about conceited colonists when a royal favor quest is about to be accepted (similar to anti-social colonists).
  • Combine warnings when attempting to accept a royal favor quest for someone who is both conceited and anti-social.
  • Made it clearer why a Praetor cannot call an orbital imperial trader.
  • Reduced the tooltip delay on storyteller difficulty selections to zero
  • Rewrote natural goodwill rise/fall tooltip to display yearly change. Removed redundant text.
  • Pain focus readout now rounds to the nearest whole number.
  • Adjust text and fully define mining stat order.
  • Added an explanation to the psycast ‘Targetstat entry.

버그 수정

  • 고치다: You cannot shoot over unstable power cells.
  • 고치다: Sometimes the wrong people can be ordered to enter shuttles.
  • 고치다: Quests sometimes generate manhunting packs with > 100 동물.
  • 고치다: Spawning sketch that wipes doors with no adjacent regions causes an error.
  • 고치다: The translation files cleaner tool uses LF in the end of the first line (xml root).
  • 고치다: Cocoa trees are marked as unlocked for both ‘Tree sowingand ‘Cocoaresearch projects.
  • 고치다: Quest lodgers being attacked by colonists (temporary or permanent) during murderous rage and other aggro mental states cause relations loss.
  • 고치다: Typo in peaceful difficulty description.
  • 고치다: Some custom backstories with gender set to “어느 하나” have a default gendered body type.
  • 고치다: Manhunter incident can fail for very high points.
  • 고치다: Padding for mod requirement box is uneven.
  • 고치다: QuestPart_RequirementsToAcceptBedroom causes errors for pawns with royal titles which don’t have bedroom requirements.
  • 고치다: Tough trait incoming damage multiplier doesn’t work properly.
  • 고치다: Item hitpoint slider precisionunequal values shown as same.
  • 고치다: NPCs incabable of doctoring can self tend.
  • 고치다: In the info card for a psycast, all entries in the lists of Target are capitalized.
  • 고치다: Formatter tool adds and deletes same values because cyclic reference prevention would skip value types falsely.
  • 고치다: Luciferium not healing chronic conditions but the message says it did.
  • 고치다: Ship parts sometimes land on walls and skip upon spawning inner thing.
  • 고치다: TryFindSafeLandingSpotCloseToColony only checks single cell instead of occupied rect for blocking things.
  • 고치다: Accepting two shuttle-based quests one after another causes one to land on top of the other.
  • 고치다: Siegers receive extra supplies they don’t need.
  • 고치다: Various StockGenerator_Tag missing countRanges which made some settlements not carry items they should have.

https://www.youtube.com/watch?v=n5a6KCiWIds

저자 소개

Earl은 거의 모든 새로운 게임을 플레이하는 게이머 중 한 명입니다.. 하지만 그는 FPS와 오픈 월드 게임을 더 선호합니다..