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Hoe Teardown FPS-gerelateerde tick te repareren() Problemen bij de overstap naar update()

Fixing issues with physics when switching from tick to update.

Het probleem

Hoi. So I was just making a mod and was putting constrain functions in tick (it breaks your physics based on FPS DONT BE DUMB LIKE ME)

Dus, I figured I’d write a small guide to easily fix this issue with a single variable

If you check the teardown modding api it states that update does 60 refreshes in a second (similar to fps)

So all you need to do is take what the fps was during your testing (same map same code etc etc)

and then convert it to update by doing this

fixRatio = PreviousFPS/60

Deze gids over Scheuren is geschreven door KevysNotHeavy. Hiervan kunt u de originele publicatie bezoeken koppeling. Als u zich zorgen maakt over deze gids, aarzel dan niet om ons te bereiken hier.

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