Mensheid

HUMANKIND Update 1.0.5.517 Patch-notities

Developer AMPLITUDE Studios has released the latest Humankind update 1.0.5.517, en we hebben de volledige lijst met wijzigingen die u kunt lezen. The new patch has just been rolled out today, november 3, 2021.

Since the previous update, many players have been reporting some in-game bugs and issues. With this new Humankind patch, known issues should now be fixed. To know more about the changes on this new update, voel je vrij om de volledige release-opmerkingen hieronder te bekijken.

Humankind Update 1.0.5.517 Patch-notities

Changes and Additions

  • Added a color picker to the game settings allowing to adjust the color of the subtitles and the available Empire colors.
  • Added options to the World Generation list to allow Players to choose how many Strategic and Luxury Resources should spawn in their world.
  • Een toegevoegd “random AI Personaoption when picking opponents.
  • Added illustrations variations for Common Units.
  • Added a system of monthly challenges.
  • Added Mod.io support.
  • Flat bonuses given to AIs in difficulties higher than normal were not scaling with game speedthis caused Hard AIs to be weaker on longer speeds and stronger on shorter speeds. Flat FIMS bonuses given out to AIs are now scaled by game speed factor.
  • Increased Main Plaza’s Influence output from 3 tot 6.
  • Lowered Influence from Population bonuses from 2 tot 1 in “Wireless Telegraphy” en “Mass Entertainment” Technologieën.
  • Modified the enacting Civics cost formula to make it scale faster with the amount of enacted Civics.
  • Aesthete Empires can spend Money on state propaganda in order to push back foreign Influence or increase their prestige.
  • Improved Local Pollution effect display on tooltip.
  • Lake Baikal tiles now cost 1 to move through.
  • Improved Shamanism Tenet choice.
  • The number of Territories needed for each Expansionist Era Stars has been adjusted depending the number of Territories on the map and which Era the Empire is (the lower the number of Territories on the map, the lower the number of Territories needed). * Verder, the Era Star goals are the same for Ancient Era regardless to the size of the map.
  • Culture Balancing:
    • Turks: Adjacency bonus is now correctly set at +5% of District Science output per adjacent Research Quarter (in plaats van 300%). District now generates 1 Science per Food Workplace instead of 1 Science per City Population.
    • Frans: French Emblematic District now only applies theirScience per Populationbonus when the City is in Science Mode.
    • Huns and Mongols: Verhoog de productiekosten van het verhogen van een horde van 4 eenheden om de kosten van 4x de productie van een enkele eenheid te evenaren (omgezet naar Invloed via uitkoopformule). Horde-eenheden vereisen 2 Middelen van het paard (in plaats van 1).
    • Harappans: Verlaagde bonus voor nabijheid van emblematisch district naar +2 per voedseldistrict (was +3).
    • Khmer: VERWIJDERD 1 Effect van industrie per inwoner op emblematisch district. Khmer Baray ontvangt nu +4 per aangrenzende rivier.
    • Franken: De synergiebonus van het Scriptorium geldt nu alleen voor aangrenzende Research Quarters, in plaats van aangrenzende wijk.
    • Feniciërs: De Legacy-eigenschap bevat nu een -25% onderzoekskosten op “Vissen” en “Het zeilen” Technologieën.
    • Romeinen: de Legacy-eigenschap bevat nu een -25% onderzoekskosten op “Keizerlijke macht” Technologie.
  • Neolithische tijdperk balanceren:
    • Verminderde Animal Lair Voedselwinst van 20 Eten naar 5 Voedsel.
    • Verhoogde gevechtskracht van mammoeten van 13 tot 14.
    • Verhoogde verkenner, Harappan Runner en Scout Cavalry Onderhoud van 0 tot 1.
    • Een kleine toegevoegd 5 Geldbuffer voor het onderhoud van eenheden om spelers ademruimte te geven in de vroege oudheid.
  • Burgerlijk evenwicht:
    • “Wetenschappelijke feiten” keuze effecten: 1% Wetenschap per heilige plaats of +1 Vertrouwen / Stabiliteit per Onderzoekskwartier. Toegevoegd “hebben 1 heilige plaats” aan evenementvoorwaarden.
    • “Religieuze minderheden”: Verhoogde stabiliteitsbonus per gebied onder invloed van buitenlandse religie +10.
    • “Slaven”: “Oorlogsslaven” geeft extra invloed en productie op militaire districten.
    • “Atoomwapens”: “Nucleaire ontwapening” vermindert nu de basisoorlogsondersteuning van uw relatie tegen u met 20, waardoor het voor mensen moeilijker wordt om oorlogssteun tegen jou te verzamelen. +10% Beroemdheidsbonus.
    • “Culturele zegen”: Enige invloed toegevoegd op alle steden en administratieve centra OF een grotere hoeveelheid op de stads- en administratieve centra van geassimileerde mensen.
    • “Artistieke expressie”: Gewijzigde effecten van ontgrendelde infrastructuren om per aangrenzende plaats te zijn in plaats van plat.
    • Press Freedom”: Choice effects now either slow down or hasten the speed of Stability changes on all Cities.
    • Political Entitlement”: “Aristocracynow provides +1 Combat Strength bonus on Emblematic Units.
    • Political Influence”: Choices now provide cost reductions either for Emblematic Districts, Units or Cultural Wonders.
    • Monarchy Power”: Choices now provide buyout cost reductions either for Units or Districts.
  • Late-stage snowball slowdown:
    • Reinforced strength of quadratic Growth portion of Population consumption and lower the linear cost increase.
    • Added a second exponential factor to grow District construction costs faster when reaching higher numbers.
    • Applied a different scaling factor based on already researched Technologies on Tech Tier costs for Medieval Era and above.
  • Unit Upkeep allowance uses game speed scale.
  • Moved Upkeep Reduction to be visible regarding money impact.
  • Removed Upkeep reduction for full Armies.

Important Fixes

  • Fixed an issue where a stuck situation during end turn was encountered during multiplayer gameplay under specific conditions.
  • Fixed an issue where a stuck situation is encountered during battle due to some narrative events.
  • Fixed an issue where a stuck situation is encountered when having a hostile Unit on the Territory of player’s first Outpost.
  • Fixed an issue where a stuck situation is encountered due to the destruction of a Nuclear Test District.
  • Fixed an issue where a stuck situation is encountered during end turn due to Pollution under specific conditions.
  • Fixed an issue where a stuck situation is encountered during end turn due to the destructions of Ruins under specific conditions.
  • Fixed an issue where a stuck situation is encountered on the end game screen under specific conditions.
  • Fixed an issue where a stuck situation is encountered on unassigned Population under specific conditions.
  • Fixed an issue where using a nuclear weapon in a multiplayer session causes the game to crash for all players viewing the cinematic under specific conditions.
  • Fixed an issue where multiple errors are generated for all Human Empires when ending a turn under specific conditions related to the use of Nuclear Weapons.
  • Fixed an issue where game crashed when upgrading Districts into or from Artificial Deposits under specific conditions.
  • Fixed an issue where a serie of errors occured due to theConcedeoption of theThe Hard-Knock Lifenarrative event.

Other Fixes

Economy

  • Fixed an issue where the texture of the City wild life from the Industrial Era started to flicker after a period of time.
  • Fixed an issue where narrator voicelines looped after building an Infrastructure and an Emblematic Unit.
  • Fixed an issue where an error was generated when selecting one of theIndependent PeopleResource from theResources and Tradetab under specific conditions.
  • Fixed an issue where the player was able to useBuyout with Populationon Shared Projects in the City Constructions panel with no result under specific conditions.
  • Fixed an issue where Empires can generate Pollution from the Ancient Era onward.
  • Fixed an issue where the World Wrap setting affected Trade links, causing them to wrap around the map.
  • Fixed an issue where an error was generated when hovering the mouse over theFission TestShared Project under specific conditions.
  • Fixed an issue where multiple errors were generated after placing an Outpost in the Industrial Era under specific conditions.
  • Fixed an issue where an error was generated when attempting to Claim Territory under specific conditions.
  • Fixed an issue where multiple errors are generated when clicking on theIndependent People Citypin under specific conditions.
  • Fixed an issue where debug text appears inside the tooltip of the “Uitkopen” button for Nuclear Missiles if the Silo was destroyed then rebuilt in the same turn.

Leger

  • Fixed an issue where Siege Units cannot attack empty fortified Tiles.
  • Fixed an issue where players can’t siege a City surrounded by Ruins, making Cities immune to the Siege mechanic.
  • Fixed an issue where errors were generated with Naval Units being deployed on land.
  • Fixed an issue where theDug-Instatus can be gained by Embarked Units during a naval battle.
  • Fixed an issue where multiple errors are generated when retreating from a Siege during a multiplayer session.
  • Fixed an issuw where multiple errors are generated when the player transfers Units from an army to another under specific conditions.
  • Fixed an issue where multiple errors are generated when an Empire is eliminated by using a bomb from aNuclear Strike”.
  • Fixed an issue where the sound effect that triggers after using theInstant Resolutionoption to fight a battle is not affected by the master volume.
  • Fixed an issue where errors receive when opening the battle screen under specific conditions.
  • Fixed an issue where multiple errors are generated when accessing an ongoing Siege battle under specific conditions.
  • Fixed an issue where elements in battle mode were flickering under specific conditions.
  • Fixed an issue where an annexation can be interrupted by turning the target into a City.
  • Fixed an issue where battle round automatic ending is not prevented if deploying Units are remaining.
  • Fixed an issue where elimination countdown can cause infinite siege.
  • Fixed an issue where Embarked Gunships become way stronger when embarked.
  • Probleem opgelost waar “Fields of GoldLegagy Trait caused an amplifying negative Growth.
  • Fixed an issue where debug text was displayed in the Evolve Outpost tooltip when a hostile Army is annexing the Outpost.
  • Fixed an issue where debug text was present in the Siege panel when Siege Weapons are not researched.

AI

  • Fixed an issue where AI Empires attacked other EmpiresArmy while the Peaceful Mode is activated.
  • Fixed an issue where AI was ransacking its own District while its City is occupied.

Diplomacy

  • Fixed an issue where Empires in an Alliance lose War Support each turn below the base value.
  • Fixed an issue where an error was generated when opening theTreatiestab while being at war with another empire under specific conditions.
  • Fixed an issue where theOppressing My Peoplegrievance never expired, always displaying 10 turns remaining.
  • Fixed an issue where an error was generated when an Empire accepts the player’s surrender terms under specific conditions.
  • Fixed an issue where thesurrender termslocate buttons lost functionality for proposed terms.
  • Fixed an issue where an error was generated when the player clicked on theAcknowledgebutton to aDemand Receivednotification under specific conditions.
  • Fixed an issue where debug text was present in the tooltip for the diplomatic history close button.
  • Fixed an issue where debug text was displayed when hovering over the Empires listed under the Peace category in theTheir Relationspanel from the Diplomatic Relations screen.
  • Fixed an issue where debug text was displayed in theSet us FreeGrievance demand for Vassals.
  • Fixed an issue where rapid hair movement glitched on some of the hairstyles for a particular Avatar.
  • Fixed an issue where the diplomatic log entries only contain information about one Empire War Support.
  • Fixed an issue where Treaties highlight stayed displayed even after accepted.

Society

  • Fixed an issue where the “Oorlogsslaven” Civics choice is not functional.
  • Fixed an issue where the Religion mode information is not displayed when accessing the Religion panel using Alt+5.
  • Fixed an issue where the “Culturele zegen” Civic doesn’t unlock after completing its prerequisites.
  • Fixed an issue where debug text was present in the Confirm Religion rename tooltip in a certain situation.

Evenementen

  • Probleem opgelost waar “A Hollow Victorynarrative event incorrectly triggered for the player when an AI Empire succeeds in a Siege against an Independent People.
  • Fixed an issue where the Empire name was displayed instead of the Natural Wonder and City name in the description of theBased on a true storyI and II events.
  • Fixed an issue where some narrative events could point to variables with null targets (“The Darkest Depths II” bijvoorbeeld).
  • Fixed an issue where debug text is displayed in theEnvious Eyeevent description.
  • Fixed an issue where Natural Wonder names were not displayed in narrative events.

Kaarteditor

  • Fixed an issue where there is no way to disable the World Wrap setting of the Map Editor.
  • Fixed an issue where Spawn Points are already set on new maps after previously loading a saved map with Spawn Points.
  • Fixed an issue where player created maps have a fixed number of 8 Empires.
  • Fixed an issue where no tooltip is displayed for theOpen destination folderbutton in the “Opslaan als” sectie.
  • Fixed an issue where there is no clear overview of placed Resource Deposits.
  • Fixed an issue where the highlight of Rivers in Map Editor will remain displayed after the player uses the Undo option.
  • Fixed an issue where the Natural Wonders texture will be partially displayed if the player places Natural Wonders over each other.
  • Fixed an issue where the RMB will copy the texture of one Tile instead of the whole Natural Wonder.
  • Fixed an issue where the player is able to place terrain features over the Tiles containing Natural Wonders.
  • Fixed an issue where a debug text is displayed for player created maps when there are invalid Starting Points, not enough Territories and no Continent.
  • Er is een probleem opgelost waarbij foutopsporingstekst werd weergegeven in de kaartwaarschuwingstooltip voor meerdere vlaggen voor validatiefouten.

Mac OS

  • Er is een probleem opgelost waarbij grafische corruptie werd weergegeven op de terreintegels die 3D-boommodellen bevatten.
  • Er is een probleem opgelost waarbij ernstige grafische corruptie werd weergegeven voor de Avatar-beweging en achtergrond in de Empire- en Diplomacy-schermen.
  • Er is een probleem opgelost waarbij grafische corruptie aanwezig was voor weergegeven handelsroutes in de diplomatiemodus.

gebruikersinterface

  • Fixed an issue where the “Zoek evenement” knop van de “Territorium stelen” melding heeft geen functionaliteit.
  • Er is een probleem opgelost waarbij de Backspace slechts één teken wist in het tekstveld World Generation Seed.
  • Er is een probleem opgelost waarbij de samenvatting van het eindspelscherm bleef hangen in het tijdperk waarin de speler een competitieve geest Era-ster heeft ontvangen.
  • Fixed an issue where collected Curiosity pins were no longer shown after a zoom/dezoom during the collected animation.
  • Fixed an issue where debug text is displayed for the Persona collection refresh button tooltip and status notifications.
  • Fixed an issue where several text errors were displayed in the Games2Gether Share tools description and the share button tooltip.
  • Fixed an issue where text error was displayed in the Upload button tooltip for Your AI Persona in the Community screen.
  • Fixed an issue where no audio feedback is present for when interacting with the chat button.

Diversen

  • Fixed an issue where Era Star achievement progress is reset if the session is interrupted.
  • Fixed an issye where no image is displayed in the Community screen for the AI personas added to the G2G account.
  • Fixed an issue where an error message is generated when closing the Humankind Encyclopedia under specific conditions.
  • Fixed an issue where theHumankind Encyclopediafeature can no longer be accessed if the player has previously lost the internet connection while in a session.
  • Fixed an issue where false information was present in theConstruction Costtutorial if the players first construction is not a District.
  • Fixed an issue where false information was displayed in theTutorial Videos” zelfstudie.
  • Fixed an issue where an error message was generated when theRail Travel Unlockedtutorial is triggered.
  • Fixed an issue where an error message was generated when the “Steden” tutorial is triggered.
  • Fixed an issue where theExit Gamebutton from the Tutorials menu of the FTUX screen is not functional.
  • Fixed an issue where an error was generated when dismissing the Game options menu under specific conditions.
  • Fixed an issue where a text error is displayed for theExclusive Fullscreenoption in the Settings screen.
  • Fixed an issue where a text error is displayed in the Evolve Outpost tooltip when a hostile Army is annexing the Outpost.
  • Fixed an issue where theThey know not what they askachievement is obtained after accepting civic osmosis demands.
  • Fixed an issue where theTalk to the handachievement is obtained by players without meeting the prerequisites.
  • Fixed an issue where theCulture Vultureachievement is unlocked without meeting the prerequisites.
  • Fixed an issue where theFalling Outachievement is not unlocked when completing the requirements.
  • Fixed an issue where mutually exclusiveFrom zero to hero” en “Pacesetterachievements can be obtained in the same session.
  • Fixed an issue where theThe meek shall inherit the earthachievement can be obtained after declaring war in a session.
  • Fixed an issue where theLandstalkerachievement is not unlocked when meeting the requirements.
  • Fixed an issue where the player is able to unlock “heer der vliegen” achievement when playing on a Huge map with 8 other AI.

Bron

Over de auteur

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