Perfect World Entertainment’s action role-playing third-person shooter Remnant: From the Ashes has received a new update. The new update carries patch version 236263 on the PC version of the game.
According to the changelog, Remnant: From the Ashes update 236263 brings fixes to the Swamps of Corsus update which has been rolled out last month. The patch addressed some bug issues, rebalances Mod power, and more minor changes.
The update also includes balancing on items, pantsers, wapens, and enemies. Voor meer informatie over de update, u kunt de gedetailleerde controleren release-opmerkingen onderstaand.
Remnant: From the Ashes Update 236263 Patch-notities
Algemeen
Disappearing Items
- Fixed an issue causing disappearing items in MP under certain circumstances
Speler
Mod Generation
- Fixed a bug that enabled damage boosts to generate huge amounts of Mod Power
Mod Generation Overlap
- Fixed a bug that prevented extra mod power from filling unfilled charges
Trait: Geest
- Increased max value from 20% tot 25%
Survival
Vijanden
- Reduced enemy health gain by 4% per world level increase
- Decreased boss health from 150% tot 135%
- Added small exponential HP scalar per level
Consumables
- Fixed Survival Mode Consumables to use proper Survival Mode values
Matchmaking
- Fix for normal game types appearing in Survival Matchmaking
Artikelen
Campaign DLC Trinkets
- Enabled Campaign DLC-flagged trinkets so they can be used on pickup
Daredevil Charm
- Increased Damage Bonus from 25% per piece to 30%
Band of Castor / Band of Pollux Combo
- Fixed a bug that prevented clients from receiving the paired bonus
Schild
Ex-Cultist
- Blood Pact Set Bonus: Increased 1-PC from 12.5% tot 15%
- Blood Pact Set Bonus: Increased 2-PC from 25% tot 30%
- Blood Pact Set Bonus: Increased 3-PC from 40% tot 50%
Wapens
Aanvalsgeweer
- Increased magazine capacity from 28 tot 32
- Increased total capacity from 196 tot 224
Chicago Typewriter
- Increased base damage from 11 tot 12
- Reduced reload speed by 6.5%
Ricochet Rifle
- Increased first bounce damage from 0.5 tot 0.85
- Reduced subsequent bounce modifier from 0.85 tot 0.75
Butcher’s Flail
- Reduced base damage from 68 tot 60
Vijanden
Barbed Terror
- Reduced base HP by approximately 12%
- Fixed an issue causing Barbed Terror to trigger the wrong hit-reaction state
Shade/Shatter
- Fixed a few bug causing Lurkers to stop pathing
Claviger
- Fixed bridge not showing up sometimes for clients
MODS
Algemeen
- Readjusted the buildup for all mods
Explosive Shot
- Reduced Friendly Fire scalar from 0.25 tot 0.15
Blink Token
- Increased base damage from 140 tot 210
- Increased Power Requirement from 250 tot 275
- Reduced Total Charges from 5 tot 3
Wildfire Shot
- Reduced Power Requirement from 400 tot 275
Seeker Beetle
- Reduced Power Requirement from 350 tot 275
Seed Caller
- Reduced Power Requirement from 400 tot 275
Beckon
- Reduced Power Requirement from 350 tot 275
Unstable Quills
- Increased Power Requirement from 350 tot 550
Iron Sentinel
- Reduced Power Requirement from 750 tot 550
- Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped
Corrosive Aura
- Reduced Power Requirement from 650 tot 550
Breath of the Dessert
- Reduced Power Requirement from 550 tot 420
- Increased base damage of projectile from 25 tot 30
Hotshot
- Increased Power Requirement from 500 tot 550
- Fixed a bug causing Evocation to increase Damage Buff instead of just Burn Damage
Jager’s Mark
- Increased Power Requirement from 500 tot 550
Rift Walker
- Reduced Cooldown from 20s to 15s
- Reduced Power Requirement from 1500 tot 1100
Stormcaller
- Reduced Power Requirement from 1250 tot 1100
- Increased AOE damage from 10 tot 15 per tick
Howler’s Immunity
- Increased Power Requirement from 750 tot 1100
Swarm
- Increased Power Requirement from 750 tot 1100
Song of Swords
- Increased Power Requirement from 1000 tot 1100
Flicker Cloak
- Reduced Cooldown from 15s to 10s
- Increased Power Requirement from 1000 tot 1100
Veil of the Black Tear
- Increased Min duration from 5s to 10s
- Increased Max duration from 10s to 15s
- Reduced Power Requirement from 1250 tot 1100
Rattleweed
- Increased Power Requirement from 1000 tot 1100
- Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped
Mender’s Aura
- Reduced Power Requirement from 1500 tot 1650
Banish (Repulsor)
- Increased the duration of the post-banish debuff from 4s to 8s
- Reduced Power Requirement from 400 tot 200
- Reduced Total Charges from 5 tot 3
Spore Shot (Sporebloom)
- Increased Power Requirement from 500 tot 600
Radioactive Volley (Defiler)
- Increased Power Requirement from 250 tot 205
Gravity Core (Particle Accelerator)
- Reduced Power Requirement from 1500 tot 1400
Undying (Ruin)
- Reduced Power Requirement from 3000 tot 2825
Skewer (Devastator)
- Reduced Power Requirement from 1000 tot 640
Hive Shot (Hive Cannon)
- Reduced Power Requirement from 500 tot 380
Vampiric (Pride of the Iskal)
- Reduced Power Requirement from 750 tot 590
Tentacle Shot (Curse of the Jungle God)
- Increased Power Requirement from 400 tot 450
- Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped
Static Field Shot (Oog van de storm)
- Reduced Power Requirement from 350 tot 320
- Increased Large Explosion trigger range by 1m
- Reduced total charges from 5 tot 3
Anderen
Kunst (Algemeen)
- Fixed a handful of art-related bugs
Hardened Carapace (Crafting Material)
- Fixed an issue that prevented players from picking up more than 1 tegelijk