Pharaoh A New Era Quick Guide and Tips for Beginners

Here are some useful pointers and strategies for players who are new to the game or those who are planning to try out the revamped edition.

Housing

  • Although a 2 by 2 square house is not initially required for housing, it becomes necessary for higher quality housing. Thus, it’s best to start planning early and wait for a house to be 2 by 2 before placing new housing next to it. Meanwhile, you can create a design to get more people, and you can always add housing after they’ve been established.
  • If workers are out of reach for buildings that require them, you can place a single house nearby, provided that people want to come to your city. This can help solve the problem of inaccessible workers and prevent the creation of a vacant lot.
  • If you need more population or workers, you can build a second or third city. The quality of housing doesn’t need to be high; a lot of housing and a Water Supply should help out the shortfall.
  • Food is only required to upgrade housing, so you can easily get more people with the basic house style. To maximize growth, make sure to have a Water Supply (not a Well), and don’t forget to build a Firehouse, Architect, Police Station, and Clinic.

Trade

  • Generating income through trade is more profitable than relying on taxes. It’s advisable to establish a healthy trade income early on, even if it requires a significant investment of your starting funds. It’s important to become familiar with the buildings available to produce raw and processed goods, as well as the demand for each commodity from other cities. In some cases, importing raw materials might be necessary to produce valuable exports.
  • Generating a healthy trade income will eliminate the need for tax collectors, which means that residents will not be taxed. This, in turn, will lead to a high City Sentient rating and encourage more people to immigrate to your city, regardless of the unemployment rate. It’s not essential to build the Palace, which is primarily designed to collect taxes. Instead, consider building it for its aesthetic or gold-mining value.
  • Some missions will require you to give resources to Egypt that you would usually export. When a request comes in, note the amount required and set that to the minimum amount before selling off the remainder. This will reduce the stress of trying to gather more resources if the request comes up again. Additionally, you can stockpile resources to prevent the city from using them while you work on fulfilling the request.

Design and Layout

  • After completing the tutorial, you can pause the game to build your city’s layout and resume when ready.
  • All non-residential buildings require six workers regardless of size. If you have high unemployment or limited space, consider building firehouses, architects’ posts, dentists’ offices, and police stations.
  • You only need one storage yard per resource, including raw and processed forms.
  • You can alter the Kingdom Road to fit your needs by pausing the game and constructing a new road while removing the old one. However, ensure that it’s complete to avoid destroying buildings in its path.
  • You can build your city anywhere you see fit, and people and trade merchants will still come to it even if it’s not on the Kingdom Road.
  • A plaza can only be built on a road with high desirability. Once built, it will remain there, providing a slight increase in desirability even if its rating drops.
  • To earn a separate salary that carries over to future missions, build a personal mansion. However, you can’t continue to collect your salary after completing the mission’s objectives. So, if you want to earn more, increase your salary and let the game run for several months before completing the mission.
  • Monuments such as the Mastaba and Pyramids take a long time to build. To quicken the process, have at least 20 plain stone quarries or brickworks, or even more depending on the monument’s size. A healthy trade income is essential for importing resources, and having two storage yards near the monument site will speed up construction.
  • You can build irrigation ditches in the meadow area without needing a water lift. When you reach the water’s edge, the ditch will fill up with water and increase the farm’s fertility by 20%.

Military

  • You can construct Military Forts in any available space without the need for workers, roads, or maintenance. It’s recommended to build some Archer Forts initially to quickly create a strong army while working on other types. In the early game, having 4 Archer Forts and 2 Infantry Forts or possibly 6 Archer Forts can effectively deal with invading armies. Additionally, maintaining a happy god Seth can also assist in defending your city.
  • To equip your Archers with Composite Bows, you must first build a Bowyer building and acquire wood. However, this building won’t be available in the early stages of the game.
  • Similarly, to equip your Infantry with Shields, you must construct a Shield Maker building and gather Hides from Hunting Lodges, which are not available in the early stages of the game.

Achievements

Additional points that may not be immediately apparent are listed below.

  • Fire In The Disco – The following task is straightforward, but it may consume a lot of time, as it takes several in-game years to accomplish. Simply construct it at the back of some residential buildings to increase the probability of success. While it is possible to build it without housing, houses have a higher chance of catching fire and spreading to adjacent structures.
  • Edifis – This task is relatively simple but requires a lot of time investment, spanning multiple in-game years. It’s recommended to construct it in an isolated location away from other buildings.
  • Backyard View – In order to complete the Pyramid, a full square boundary of houses is required to enclose it. It’s important not to overlook the placement of the Staging Platform, as it disappears once the Pyramid is finished.
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