Remanescente: From the Ashes

Remanescente: From the Ashes Update 236263 Agora disponível no PC

Perfect World Entertainment’s action role-playing third-person shooter Remanescente: From the Ashes has received a new update. The new update carries patch version 236263 on the PC version of the game.

De acordo com o changelog, Remanescente: From the Ashes update 236263 brings fixes to the Swamps of Corsus update which has been rolled out last month. The patch addressed some bug issues, rebalances Mod power, and more minor changes.

The update also includes balancing on items, armaduras, armas, and enemies. Para saber mais sobre a atualização, you can check the detailed notas de lançamento abaixo de.

Remanescente: From the Ashes Update 236263 Notas do Patch

Em geral

Disappearing Items

  • Fixed an issue causing disappearing items in MP under certain circumstances

Jogador

Mod Generation

  • Fixed a bug that enabled damage boosts to generate huge amounts of Mod Power

Mod Generation Overlap

  • Fixed a bug that prevented extra mod power from filling unfilled charges

Trait: Espírito

  • Increased max value from 20% para 25%

Sobrevivência

Inimigos

  • Reduced enemy health gain by 4% per world level increase
  • Decreased boss health from 150% para 135%
  • Added small exponential HP scalar per level

Consumíveis

  • Fixed Survival Mode Consumables to use proper Survival Mode values

Organização de partidas

  • Fix for normal game types appearing in Survival Matchmaking

Itens

Campaign DLC Trinkets

  • Enabled Campaign DLC-flagged trinkets so they can be used on pickup

Daredevil Charm

  • Increased Damage Bonus from 25% per piece to 30%

Band of Castor / Band of Pollux Combo

  • Fixed a bug that prevented clients from receiving the paired bonus

armaduras

Ex-Cultist

  • Blood Pact Set Bonus: Increased 1-PC from 12.5% para 15%
  • Blood Pact Set Bonus: Increased 2-PC from 25% para 30%
  • Blood Pact Set Bonus: Increased 3-PC from 40% para 50%

armas

rifle de assalto

  • Increased magazine capacity from 28 para 32
  • Increased total capacity from 196 para 224

Chicago Typewriter

  • Increased base damage from 11 para 12
  • Reduced reload speed by 6.5%

Ricochet Rifle

  • Increased first bounce damage from 0.5 para 0.85
  • Reduced subsequent bounce modifier from 0.85 para 0.75

Butchers Flail

  • Reduced base damage from 68 para 60

Inimigos

Barbed Terror

  • Reduced base HP by approximately 12%
  • Fixed an issue causing Barbed Terror to trigger the wrong hit-reaction state

Shade/Shatter

  • Fixed a few bug causing Lurkers to stop pathing

Claviger

  • Fixed bridge not showing up sometimes for clients

MODS

Em geral

  • Readjusted the buildup for all mods

Explosive Shot

  • Reduced Friendly Fire scalar from 0.25 para 0.15

Blink Token

  • Increased base damage from 140 para 210
  • Increased Power Requirement from 250 para 275
  • Reduced Total Charges from 5 para 3

Wildfire Shot

  • Reduced Power Requirement from 400 para 275

Seeker Beetle

  • Reduced Power Requirement from 350 para 275

Seed Caller

  • Reduced Power Requirement from 400 para 275

Beckon

  • Reduced Power Requirement from 350 para 275

Unstable Quills

  • Increased Power Requirement from 350 para 550

Iron Sentinel

  • Reduced Power Requirement from 750 para 550
  • Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped

Corrosive Aura

  • Reduced Power Requirement from 650 para 550

Breath of the Dessert

  • Reduced Power Requirement from 550 para 420
  • Increased base damage of projectile from 25 para 30

Hotshot

  • Increased Power Requirement from 500 para 550
  • Fixed a bug causing Evocation to increase Damage Buff instead of just Burn Damage

Caçador’s Mark

  • Increased Power Requirement from 500 para 550

Rift Walker

  • Reduced Cooldown from 20s to 15s
  • Reduced Power Requirement from 1500 para 1100

Stormcaller

  • Reduced Power Requirement from 1250 para 1100
  • Increased AOE damage from 10 para 15 per tick

Howlers Immunity

  • Increased Power Requirement from 750 para 1100

Swarm

  • Increased Power Requirement from 750 para 1100

Song of Swords

  • Increased Power Requirement from 1000 para 1100

Flicker Cloak

  • Reduced Cooldown from 15s to 10s
  • Increased Power Requirement from 1000 para 1100

Veil of the Black Tear

  • Increased Min duration from 5s to 10s
  • Increased Max duration from 10s to 15s
  • Reduced Power Requirement from 1250 para 1100

Rattleweed

  • Increased Power Requirement from 1000 para 1100
  • Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped

Menders Aura

  • Reduced Power Requirement from 1500 para 1650

Banir (Repulsor)

  • Increased the duration of the post-banish debuff from 4s to 8s
  • Reduced Power Requirement from 400 para 200
  • Reduced Total Charges from 5 para 3

Spore Shot (Sporebloom)

  • Increased Power Requirement from 500 para 600

Radioactive Volley (Defiler)

  • Increased Power Requirement from 250 para 205

Gravity Core (Particle Accelerator)

  • Reduced Power Requirement from 1500 para 1400

Undying (Ruin)

  • Reduced Power Requirement from 3000 para 2825

Skewer (Devastator)

  • Reduced Power Requirement from 1000 para 640

Hive Shot (Hive Cannon)

  • Reduced Power Requirement from 500 para 380

Vampiric (Pride of the Iskal)

  • Reduced Power Requirement from 750 para 590

Tentacle Shot (Curse of the Jungle God)

  • Increased Power Requirement from 400 para 450
  • Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped

Static Field Shot (Olho da tempestade)

  • Reduced Power Requirement from 350 para 320
  • Increased Large Explosion trigger range by 1m
  • Reduced total charges from 5 para 3

Outros

Arte (Em geral)

  • Fixed a handful of art-related bugs

Hardened Carapace (Crafting Material)

  • Fixed an issue that prevented players from picking up more than 1 de uma vez

Sobre o autor

Earl é um daqueles jogadores que jogará quase todos os jogos novos. Mas ele prefere jogar FPS e jogos de mundo aberto.