Developer Barbedwire Studios and publisher Digitalmindsoft has just released Call to Arms – Gates of Hell: Ostfront update 17. The new patch seems to include a lot of changes in the game and you can find the full release notes below. If you have been experiencing some in-game issues since the release of the last update, this patch will hopefully address these concerns.
Call to Arms – Gates of Hell: Ostfront Update 1.015 Patch Notes
Added new units. Soviet ISU-122S, BM-31-12, Lend-lease Universal carrier, Lend-lease MMG carrier, Lend-lease M3A1E1 Scout car, Lend-lease M3A1E3 Scout car transport, Lend-lease Valentine II, Lend-lease Valentine VII, Lend-lease Valentine IX, Lend-lease Churchill III
Added lend-lease doctrine for soviet late war.
Added new mesh-texmod feature, the winter skins can change entire meshes and not just textures. See explanation below.
Added new human soldier 3d models and new headwear 3d models.
Added winter skins/models for multiplayer soldiers on winter maps.
Added winter skins for helmets for soldiers on winter maps.
Added ability to change the spacing between covers of your soldiers by click-and-drag when selecting your soldiers to go to cover. This avoids soldiers bunching up.
Added interaction code to tanks so they can be destroyed (non-repairable) through pierce and blast damage and not always explode.
Added more vehicle fire and death fx.
Added “crew stun” feature to car and truck class vehicles (crews can be stunned by pierce and blast damage).
Added new fuel tank damage fx and death interactions to cars and trucks. You can now target external car fuel tanks.
Added new gun-sights for british vehicles
Added 50-caliber M2, along with new sounds and muzzle effect for it.
Added BESA MG
Added new MP map: 1v1 Crossing
Added new MP map: 2v2 Gelid
Added new MP map: 2v2 Courtyard
Added new MP map: 4v4 Dubovka
Added new MP map: 4v4 Vitebsk
Added new campaign mission for Germany: Krasny Bor
Added new campaign mission for USSR: Courland pocket
Added spanish nationality to blue division soldiers
Added blue division singleplayer breeds
Added new spanish voice actor
Added new soviet voice actor
Added british smoke launchers for lend lease vehicles
Added sound fx to water fx on water barrel
Added ilumination signal flare for singleplayer night missions
Added new sounds for browning M19
Added new Texmods to soviet urban building (sov_2st_build1 )
Added metal break sounds for car/truck engine, body and turret break events
Added peaceful explosion fx to play for car/truck vehicles when crushed (run over) by tanks
Added player soldier talk warnings when near mine sign/mine field in conquest, this talk can randomize and repeat after while if player is near another minefield (same one will not be warned again).
Added 88mm Flak36 camo textures.
Added suspension system to Opel maultier.
Added some dx11 shader cache files
Added missing weather selection to 2v2_industry
Added t26_33 x models winter textures.
Added Pak 36 models winter textures.
Added tank drivers can enter and exit through other hatches if they are closer or driver hatch is blocked.
Updated AI targetting logic – Player-controlled guns won’t switch to HE to attack infantry, unless it’s already loaded in the chamber.
Updated Improved AI’s selection of cannon ammo for various targets
Updated Mortar and Cannon HE shells blast damage and radius formula to account for shell weight and filler amount
Updated texture mip logic so first person reticles do not get degraded on lower graphic settings