Almirante definitivo: Acorazados

Almirante definitivo: Dreadnoughts Update 1.01 Notas del parche

Developer Game-Labs has rolled out the newest Ultimate Admiral: Dreadnoughts update 1.01 y tenemos las notas de la versión completas para que las leas. Parche 1.01 is a major update for the game as it brings new guns, características, misiones, and some adjustments to the game.

Según el registro de cambios oficial, actualizar 1.01 adds two new guns in the game. It is also worth noting that there are 5 new features in Ultimate Admiral: Dreadnoughts including the new division command. In addition to these new features, the new patch also addressed some of the in-game bugs in the game, along with several under the hood performance and stability upgrades.

To know more about this new update, check out the changelog below:

Almirante definitivo: Dreadnoughts Update 1.01 Notas del parche

New Hulls

  • Nuevo ”Francés “Ironclad Battleship Iavailable from 1890 a 1906 with a displacement between 8,050 y 10,600 montones.
  • Nuevo ”Francés “Ironclad Battleship IIavailable from 1890 a 1906 with a displacement between 8,250 y 10,900 montones.
  • Nuevo ”Francés “Ironclad Battleship IIIavailable from 1890 a 1906 with a displacement between 8,400 y 11,800 montones. This hull type can faithfully recreate the French BattleshipMassena”.
  • Nuevo ”Francés “Ironclad Battleship IIIavailable from 1890 a 1906 with a displacement between 8,400 y 11,800 montones. This hull type can faithfully recreate the French BattleshipMassena”.
  • Nuevo ”Francés “Battleship Iavailable from 1891 a 1906 with a displacement between 8,100 y 11,500 montones.
  • Nuevo ”Francés “Battleship IIavailable from 1892 a 1906 with a displacement between 9,000 y 16,000 montones. This hull type can faithfully recreate the French BattleshipBouvet”.
  • Nuevo ”Francés “Battleship IIIavailable from 1895 a 1906 with a displacement between 9,500 y 16,500 montones.
  • Nuevo ”Francés “Battleship IVwhich can be considered a semi-dreadnought, available from 1895 a 1906 with a displacement between 17,000 y 21,500 montones.
  • Nuevo ”Francés “Light Cruiser IIavailable from 1892 a 1920 with a displacement between 3,500 y 4,500 montones.
  • Nuevo ”Francés “Light Cruiser IIIavailable from 1896 a 1920 with a displacement between 5,500 y 8,500 montones.
  • Nuevo ”Francés “Light Cruiser IVavailable from 1903 a 1920 with a displacement between 7,500 y 10,500 montones.
  • Nuevo ”Francés “Armored Cruiser Iavailable from 1890 a 1920 with a displacement between 3,500 y 7,600 montones.
  • Nuevo ”Francés “Armored Cruiser IIavailable from 1894 a 1920 with a displacement between 7,800 y 11,500 montones.
  • Nuevo ”Francés “Armored Cruiser IIIavailable from 1898 a 1920 with a displacement between 9,800 y 13,500 montones.

New Guns

  • New French Mark 1/Mark 2 guns for calibers 2-inch up to 8-inch.
  • New French Mark 1 guns for calibers 9-inch up to 13-inch.

Nuevas características

  • Design AI opponent ships in Custom BattlesYou can now design the ships of your opponents by switching the view betweenYou/Enemyin the Ship Design phase. Como resultado, you can now create your own battles with much more freedom.
  • New Key-Bind OptionsYou may now change the key shortcuts for several control options of the game according to your own preferences.
  • New Friendly Fire System for gunsShips will stop firing at targets that are blocked by friendly ships in front of them and too close, risking being hit instead.
  • New Division CommandAvoid TorpedoesWhen you enable, the ships of your division -except the leader of the group- will actively avoid torpedoes automatically.
  • Armor distribution affects ship stability morePreviously the belt/deck armor affected the stability of the ship only as a factor of total weight. Now adding armor to the fore/aft ends of the ship directly affects the weight distribution. Por ejemplo, adding too much bow armor (something usually done unrealistically by players to have an advantage over the AI with frontal attacks) will now increase weight offset and the general instability of the ship. You will also notice that ships with an initial fore/aft armor may have some initial weight offset, which you can stabilize by making equal the armor weight distribution between fore/aft sections of the ship. Considerándolo todo, the weight calculations of the ship have become more realistic and offer more design alternatives.

New Mission

  • Jeune École has failed?”: The old French strategic concept calledJeune Écoleof having a main fleet based on numerous light warships equipped with torpedoes and high explosive rounds is now put to the test. The Germans are approaching with several dreadnoughts and a potent force of destroyers escorting them. They are heading near the French coastlines to threaten directly the control of your waters. You have some torpedo boats and some old cruisers and the choice to reinforce them with ships of your design on a rather strict budget. Will you build more cruisers and prove that theJeune Écolecan work or prefer to fight with some battleships instead?

Campaña

  • Improved campaign AI to balance its shipbuilding strategy. Previously the AI could order for building so many ships that when they were all completed could cause bankruptcy and eventual defeat because the AI could not handle them economically, scrapping them in the end with no real use.
  • VP gained from sinking Transports is now properly shown in the Battle result window. Previously these points were shown only in the strategy map report and it was not clear their effect after a battle.WIP.
  • The Mission generator will create big battles with more probability. You can now unlock the 1940 initial year for the campaign.
  • You can now rename your ships in the campaign in the FLEET window by double clicking the ship names and editing a new text.
  • Initial Battle distance tuned so that fleets start in better starting distances according to tech era (not too far, not too near).
  • Initial cash slightly increased for the late tech campaign era.
  • Victory points calculations balanced for late years so that campaigns do not end prematurely after a few victories.

Battle AI

  • Improvements on AI aggressiveness/Responsiveness.
  • Auto Targeting is more responsive.
  • Significant AI auto-design improvement. The better, more effective ships will also affect the Battle AI positively.

Otras mejoras

  • Improved further the shell dispersion mechanics, especially at close range.
  • Fine tuning of horsepower output for early tech engines.
  • Increased cost of engines/armor for the design process, to a level that better reflects the value of the ship.
  • Iron Plate armor has a new balance, simulating more effectively its historical effect.
  • Sound improvements: Impacts are heard more clearly/pronounced.

Corrección de errores

  • Fixed visual bug of gun hovering in Ship Design interface. It was caused when the game was wrongly paused when you switched on/off the Help with the “H” llave.
  • Fixed some reported issues on hulls.
  • Fixed bug in smoke interference which caused inaccurate calculations when smoke interference was negative.
  • Fixed major bugs in UI and Y height calculations which when they happened caused ship movement arrows to disappear, torpedoes collision to break and guns to overlap with the superstructure.

Sobre el Autor

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