Monorail Stories Achievements Walkthrough Guide

For achievement hunters of Monorail Stories, this guide provides a full list of all 26 achievements in game. Let’s check them out!

Story-Related Achievements

I’ve got the same combination on my luggage
Guess the Lost and Found box combination without having spoken to either ticket inspectors.

As described above. The combination is: 1234.

Tickets, Please
Collect all tickets from all passengers in Day 3.

It is necessary to collect 7 tickets. It all depends on the relationships with the various characters.

Allergy
Never pet a cat for a full playthrough.

As described above.

Staying in Wonderland
Give the Shady Guy’s pill to Anne.

As Ahmal, ask the shady guy if he has a pill for Anne. Be friendly to him. Then give the pill to Anne.

Insomniac
Wake up Yosefka twice with the same character.

Wake her to ask if she’s seen the cat as Ahmal, do NOT wake up to ask for her ticket as Silvie, then wake up to ask for a pill as Ahmal.
by Zed-K

Grand Theft Ahmal
Give both the scarf and the neckchain with pendant to Jazmina.

– As Ahmal, keep Silvie’s scarf for yourself
– As Silvie, don’t ever ask Jazmina about the scarf
– As Ahmal, speak to the geeky girl any time you can
– As Silvie, when the kid asks to pet the cat, choose “Observe”, so that the cat ends up in the vending machine during Ahmal’s turn
– Ask the geeky girl how she feels (she’s hungry)
– After finding the cat in the vending machine, ask her for a coin
– Give the coin to the Shady Guy who then breaks the machine
– Look at the machine to find a Candy Bar
– Give the Candy Bar to the geeky girl
– As Silvie, decide to leave the pendant in the lost and found box
– As Ahmal, take the pendant from the lost and found box and keep it.
by Zed-K

Good Karma
Reach Friday morning with a majority of positive relationships.

As described above.

Bad Karma
Reach Friday morning with a majority of negative relationships.

As described above.

Paradox

Silvie and Ahmal finally meet.

After a specific ending is unlocked, a new NPC will appear on the monorail. When you unlock the “Perfect” ending, an old Silvie appears on Thursday’s train. Talkt with her to unlock the achievement.

Broken Heart

Break up with Charlie.

Silvie must break up with Charlie.

Have we met before?

Meet the young Ahmal.

After a specific ending is unlocked, a new NPC will appear on the monorail. When you unlock the “Ahmal is dead” ending, a young Ahmal appears on Tuesday’s train. Look at him to unlock the achievement.

Team Work

Find Peter Orville’s lost ring.

– As Silvie, talk to Peter Orville. You will find out that he has lost his championship ring. Then interact with the money slot of the vending machine
– As Ahmal, interact again with the money slot of the vending machine
– As Silvie, interact a last time with the money slot of the vending machine and bring the ring back to Peter Orville

Endings Achievements

Hospital Ending

Unlock the Hospital ending.

– As Silvie, chose “Observe” when the boy tries to pet the cat
– As Ahmal, do not give the coin to the Shady Guy at the vending machine
– When looking for a pill, ask the Shady Guy for it then chose “Back off”
– Then just continue until the knife fight.
(by Zed-K)

Romantic Ending

Unlock the Romantic ending.

As Silvie, talk to the shady girl (Ramona) anytime you can: don’t interrupt her, be always open to her and agree with her plan to leave for Phi. A green text option will be available later on when talking to her.

Fantasy Ending

Unlock the Fantasy ending.

As Silvie, talk to the Writer anytime you can: don’t interrupt her, next time comment what she says. A green text option will be available later on when talking to her.
(by Zed-K)

Prison Ending

Unlock the Prison ending.

– As Silvie, leave the pendant in the lost and found box
– As Ahmal, take the pendant from the lost and found box and keep it
– Ahmal must prevail in knife fight against shady guy
– Ahmal must have a very bad relationship with the Ticket Inspector of M
– As Ahmal, talk to Yosefka the turn after the knife fight with the shady guy

Infinity Ending

Unlock the Infinity ending.

– As Ahmal, speak to the geeky girl any time you can
– As Silvie, when the kid asks to pet the cat, choose “Observe”, so that the cat ends up in the vending machine during Ahmal’s turn
– Ask the geeky girl how she feels (she’s hungry)
– After finding the cat in the vending machine, ask her for a coin
– Give the coin to the Shady Guy who then breaks the machine
– Look at the machine to find a Candy Bar
– Give it to the geeky girl
– As Silvie, leave the pendant in the lost and found box
– As Ahmal, take the pendant from the lost and found box, then keep talking to the geeky girl until you got a green option to give her the pendant
(by Zed-K)

Tragedy Ending

Unlock the Tragedy ending.

During the last chapter, both Ahmal and Silvie have to die.

Silvie is dead Ending

Unlock the Silvie is dead ending.

During the last chapter, Ahmal disarms the bomb and Silvie is dead.

Ahmal is dead Ending

Unlock the Ahmal is dead ending.

During the last chapter, Ahmal is dead and Silvie doesn’t make the bomb explode.

Perfect Ending

Unlock the Perfect ending.

During the last chapter, Ahmal disarms the bomb and Silvie doesn’t make the bomb explode

True Ending

Unlock the True ending.

As Ahmal:
– Speak & be nice to Robert any time you can
– Do not disarm the bomb, keep using the intercom
As Silvie:
– Do not try to disarm the bomb, talk to the old man instead
– After the 1st explosion, promise to take care of the child
– Do not use levers, use the intercom instead
(by Zed-K)

Catoverse Ending

Unlock the Catoverse ending.

It is necessary to pet all the cats whenever Ahmal and Silvie get a chance. There will be a chance to pet the cats within 6 different turns, but it depends on the relationships with the various characters.

Bechdel Test
Unlock the Romantic, Fantasy or Catoverse ending.

As described above.

Multiplayer only achievements

Professional Airdisc Player
Get a score of 65536 in the Airdisc arcade game.

While waiting for your turn to play, you can have fun with an arcade game machine located in the station. To unlock the achievement, you need to have a score equal to or greater than 65,536 points.

Fellow Traveler
Complete a playthough with a friend or a stranger.

As described above.

Misc notes

  • What has been written above, in some cases, is just one of the ways to unlock the achievements. Feel free to share your experience if you have unlocked a specific achievement in another way.
  • When there is a dialogue choice that leads to an ending, it is always indicated in green.
  • Take note that the game automatically saves at the end of each turn. For most achievements it is therefore necessary to replay from the beginning to make the different choices and test the resulting butterfly effect of the decisions.
  • This guide has been created with the help of the community.
  • Feel free to point out any inaccuracies or errors that are in this guide.
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