Developer and publisher Hello Games has officially released the No Man’s Sky update 2.60 bringing the Desolation update in the game.
The new update features the addition of abandoned fighters to explore more areas in No Man’s Sky. It also brings a different style of gameplay in the game. The new update can be played alone, but why go alone if you can invite your friends to join you in exploring the hazardous and mysterious new areas.
Apart from this big update, the new No Man’s Sky update 2.60 also includes in-game balancing, stability, and performance improvements. Some of the most notable changes in the game are the improved bloom effects, improved lens flare, new lighting effects, improved combat mechanics, and many more. The developer also addressed most of the bugs that have been reported since the release of the previous update. Below you will find the detailed release notes for this patch.
No Man’s Sky Update 2.60 Patch Notes
Added a new category of space encounter, the Derelict Freighter. These can be landed on and explored.
Derelict freighters are procedurally generated, with an infinite array of potential layouts.
Derelict freighters contain large volumes of valuable salvage, as well as special new rewards.
Each star system has one derelict freighter style, allowing Travellers to share the portal address of systems with particularly interesting wrecks.
Derelict freighters are home to several new hostile entities, including security turrets, aggressive drones, and a new variety of biological horror.
Derelict freighters contain procedurally generated stories, with data logs to be found and the crew’s fate to be unraveled.
New lore and story content can be found when retrieving the captain’s log.
Derelict freighters are occasionally detected by the starships’ subspace radar while using Pulse Drive. However, they can be specifically sought out by purchasing an Emergency Broadcast Receiver from the Space Station’s new Scrap Dealer.
Emergency Broadcast Receivers are expensive and may escalate per demand. Prices reset each day.
Each week, Iteration Helios offers a free Emergency Broadcast Receiver.
Derelict freighters offer many lucrative rewards:
Valuable items and a large number of nanites.
The opportunity to sell the data logs for nanites or standing.
The ability to use the derelict freighter’s engineering system to extract a piece of the freighter’s technology to fit into your capital ship.
The ability to use the derelict freighter’s engineering system to generate new inventory slots for your capital ship. Take new expandable bulkheads to the Upgrade Station on your freighter bridge to apply them.
The Upgrade Station on the freighter bridge can be used to recolor your freighter. Unlock new available colors with nanites. Unlocked colors are permanently available and can be reapplied for free.
Storage Containers built upon a freighter base now add tabs to the freighter’s inventory page, allowing quick management of freighter inventory contents.
Fixed an issue that prevented the installation of technology within a freighter’s general inventory.
Improved the display and clarity of the stats displayed on the freighter inventory screen.
Teleporters can now be built aboard Freighter Bases. These variants do not require power. They can be used to teleport to other teleporters or the Space Station.
Capital ships now contribute stats to the success of fleet expeditions. Different freighters have different base levels of Fleet Coordination. This stat can be improved with new procedural technologies salvaged from derelict or abandoned freighters.
The expedition UI now shows the difference between stats contributed by the fleet and stats contributed by temporary frigate upgrades or any capital ship technologies.
Fixed an issue that could cause an expedition to be started while adding or browsing available temporary frigate upgrades.
Added hover text to all color, texture, and armor style options to the buttons in the customizer, allowing players to know ahead of time what option they are selecting.
Added a new item, the Anomaly Detector, occasionally found when mining asteroids. This strange device will help locate an anomalous space object.
Added the ability to add a custom Title to your player name.
Titles can be selected at the Customiser.
Titles are earned for a large variety of in-game achievements.
Sentinel health has been lowered, but once alerted and hunting the player, they now spawn in larger groups.
Sentinel weapon speeds have been adjusted to improve the feel of combat.
Player projectiles and aiming have been adjusted to improve the feel of combat.
In general, player weapon reload speeds have been reduced and clip sizes increased.
The base damage of the Boltcaster has been increased.
Ricochet is no longer in the pool of procedural upgrades. Specific technologies have been added to the research tree on the Space Anomaly that will add ricochet functionality to weapons if desired.
The Boltcaster and the Scatter Blaster now fire in bursts. Holding down fire will trigger short gaps between salvos. These can be adjusted with new technologies.
Increased the speed of Boltcaster and Scatter Blaster projectiles, making it easier to hit targets.
Added tracer lines to the Boltcaster projectiles.
Increased the minimum damage of the Blaze Javelin if firing without charging.
Decreased the cooldown time for the Blaze Javelin.
Tightened the FOV while in combat.
Added custom reticles for each weapon mode.
Impact effects and targeting status is now shown on the reticle.
The Blaze Javelin charge status is now shown on the reticle.
Increased speed of the FOV zoom when using the combat scope.
Improved the impact effects and muzzle flashes of all weapons.
Improved the camera shake and pad vibration during combat.
Improved the clarity of the incoming damage indicator on the player HUD.
Fixed an issue that caused the secondary weapon mode to be deselected when loading a save.
Added a new style of Nexus multiplayer mission focused on exploration.
Added a new style of Nexus multiplayer mission focused on rescuing stranded Travellers.
Reworked the dig site Nexus multiplayer missions to allow progress from any type of bone, rather than requiring only very rare bones.
Summoning the Space Anomaly while in Pulse Drive will now correctly disengage the Pulse Engine.
Added a new item, the Repair Kit. This can be used to repair any damaged subcomponent, in place of its required materials. The kit is consumed upon use.
Fixed a rare crash that could occur when using a shop in multiplayer.
Introduced a minor optimization to terrain generation.
Introduced a new implementation for bloom post-processing effects.
Improved lighting for bright and/or emissive props.
Improved the quality and brightness levels of lens flare effects.
Selected spotlights, such as the player torch, now make use of textured light patterns.
Selected spotlights now display volumetric properties.
When joining a multiplayer game from the frontend, if the player you are joining is on the Space Anomaly then you will spawn directly aboard the Anomaly with them.
Fixed an issue that could cause flickering text on the Galaxy Map.
Multiplayer player names are now shown when hovering over systems in the Galaxy Map.
Fixed an issue that could cause players to start in an unsafe system when starting a new game in multiplayer.
Fixed several network stability issues.
Fixed an issue where player marker names would clash with their interaction prompt.
Fixed several cases of chat message spam when entering or leaving the Space Anomaly.
Fixed several issues that could cause missions to find incorrect targets when undertaking multiplayer missions from the Nexus.
Fixed an issue that prevented photo missions from working correctly on Xbox.
Fixed an issue that could prevent players from summoning their freighter to RGB systems.
Fixed several issues that could occur if players deleted the Void Egg before speaking to the Living Ship for the first time.
Fixed several resolutions scaling problems, including the discovery information popup, and damage and nearby Sentinel indicators.
The HUD now correctly shows a damage indicator when the jetpack is broken.
Fixed an issue with VR camera positioning when the player body is enabled.
Added an option for VR head bob when the player body is enabled.
Fixed an issue where VR weapon shadows would display outside of VR.
Fixed an issue that could cause a moon to be labeled ‘of an unknown planet’ even after discovery.
Fixed several incorrect or missing icons in the Guide.