Ostateczny Admirał: Pancerniki

Ostateczny Admirał: Dreadnoughts Update 1.01 Opis zmian

Developer Game-Labs has rolled out the newest Ultimate Admiral: Dreadnoughts update 1.01 and we have the complete release notes for you to read. Skrawek 1.01 is a major update for the game as it brings new guns, cechy, misje, and some adjustments to the game.

According to the official changelog, aktualizacja 1.01 adds two new guns in the game. It is also worth noting that there are 5 new features in Ultimate Admiral: Dreadnoughts including the new division command. In addition to these new features, the new patch also addressed some of the in-game bugs in the game, along with several under the hood performance and stability upgrades.

To know more about this new update, sprawdź dziennik zmian poniżej:

Ostateczny Admirał: Dreadnoughts Update 1.01 Opis zmian

New Hulls

  • Nowy ”Francuski “Ironclad Battleship Iavailable from 1890 do 1906 with a displacement between 8,050 oraz 10,600 mnóstwo.
  • Nowy ”Francuski “Ironclad Battleship IIavailable from 1890 do 1906 with a displacement between 8,250 oraz 10,900 mnóstwo.
  • Nowy ”Francuski “Ironclad Battleship IIIavailable from 1890 do 1906 with a displacement between 8,400 oraz 11,800 mnóstwo. This hull type can faithfully recreate the French BattleshipMassena”.
  • Nowy ”Francuski “Ironclad Battleship IIIavailable from 1890 do 1906 with a displacement between 8,400 oraz 11,800 mnóstwo. This hull type can faithfully recreate the French BattleshipMassena”.
  • Nowy ”Francuski “Battleship Iavailable from 1891 do 1906 with a displacement between 8,100 oraz 11,500 mnóstwo.
  • Nowy ”Francuski “Battleship IIavailable from 1892 do 1906 with a displacement between 9,000 oraz 16,000 mnóstwo. This hull type can faithfully recreate the French BattleshipBouvet”.
  • Nowy ”Francuski “Battleship IIIavailable from 1895 do 1906 with a displacement between 9,500 oraz 16,500 mnóstwo.
  • Nowy ”Francuski “Battleship IVwhich can be considered a semi-dreadnought, available from 1895 do 1906 with a displacement between 17,000 oraz 21,500 mnóstwo.
  • Nowy ”Francuski “Light Cruiser IIavailable from 1892 do 1920 with a displacement between 3,500 oraz 4,500 mnóstwo.
  • Nowy ”Francuski “Light Cruiser IIIavailable from 1896 do 1920 with a displacement between 5,500 oraz 8,500 mnóstwo.
  • Nowy ”Francuski “Light Cruiser IVavailable from 1903 do 1920 with a displacement between 7,500 oraz 10,500 mnóstwo.
  • Nowy ”Francuski “Armored Cruiser Iavailable from 1890 do 1920 with a displacement between 3,500 oraz 7,600 mnóstwo.
  • Nowy ”Francuski “Armored Cruiser IIavailable from 1894 do 1920 with a displacement between 7,800 oraz 11,500 mnóstwo.
  • Nowy ”Francuski “Armored Cruiser IIIavailable from 1898 do 1920 with a displacement between 9,800 oraz 13,500 mnóstwo.

New Guns

  • New French Mark 1/Mark 2 guns for calibers 2-inch up to 8-inch.
  • New French Mark 1 guns for calibers 9-inch up to 13-inch.

Nowe funkcje

  • Design AI opponent ships in Custom BattlesYou can now design the ships of your opponents by switching the view betweenYou/Enemyin the Ship Design phase. W rezultacie, you can now create your own battles with much more freedom.
  • New Key-Bind OptionsYou may now change the key shortcuts for several control options of the game according to your own preferences.
  • New Friendly Fire System for gunsShips will stop firing at targets that are blocked by friendly ships in front of them and too close, risking being hit instead.
  • New Division CommandAvoid TorpedoesWhen you enable, the ships of your division -except the leader of the group- will actively avoid torpedoes automatically.
  • Armor distribution affects ship stability morePreviously the belt/deck armor affected the stability of the ship only as a factor of total weight. Now adding armor to the fore/aft ends of the ship directly affects the weight distribution. Na przykład, adding too much bow armor (something usually done unrealistically by players to have an advantage over the AI with frontal attacks) will now increase weight offset and the general instability of the ship. You will also notice that ships with an initial fore/aft armor may have some initial weight offset, which you can stabilize by making equal the armor weight distribution between fore/aft sections of the ship. W sumie, the weight calculations of the ship have become more realistic and offer more design alternatives.

New Mission

  • Jeune École has failed?”: The old French strategic concept calledJeune Écoleof having a main fleet based on numerous light warships equipped with torpedoes and high explosive rounds is now put to the test. The Germans are approaching with several dreadnoughts and a potent force of destroyers escorting them. They are heading near the French coastlines to threaten directly the control of your waters. You have some torpedo boats and some old cruisers and the choice to reinforce them with ships of your design on a rather strict budget. Will you build more cruisers and prove that theJeune Écolecan work or prefer to fight with some battleships instead?

Kampania

  • Improved campaign AI to balance its shipbuilding strategy. Previously the AI could order for building so many ships that when they were all completed could cause bankruptcy and eventual defeat because the AI could not handle them economically, scrapping them in the end with no real use.
  • VP gained from sinking Transports is now properly shown in the Battle result window. Previously these points were shown only in the strategy map report and it was not clear their effect after a battle.WIP.
  • The Mission generator will create big battles with more probability. You can now unlock the 1940 initial year for the campaign.
  • You can now rename your ships in the campaign in the FLEET window by double clicking the ship names and editing a new text.
  • Initial Battle distance tuned so that fleets start in better starting distances according to tech era (not too far, not too near).
  • Initial cash slightly increased for the late tech campaign era.
  • Victory points calculations balanced for late years so that campaigns do not end prematurely after a few victories.

Battle AI

  • Improvements on AI aggressiveness/Responsiveness.
  • Auto Targeting is more responsive.
  • Significant AI auto-design improvement. The better, more effective ships will also affect the Battle AI positively.

Other Improvements

  • Improved further the shell dispersion mechanics, especially at close range.
  • Fine tuning of horsepower output for early tech engines.
  • Increased cost of engines/armor for the design process, to a level that better reflects the value of the ship.
  • Iron Plate armor has a new balance, simulating more effectively its historical effect.
  • Sound improvements: Impacts are heard more clearly/pronounced.

Poprawki błędów

  • Fixed visual bug of gun hovering in Ship Design interface. It was caused when the game was wrongly paused when you switched on/off the Help with the “H” klucz.
  • Fixed some reported issues on hulls.
  • Fixed bug in smoke interference which caused inaccurate calculations when smoke interference was negative.
  • Fixed major bugs in UI and Y height calculations which when they happened caused ship movement arrows to disappear, torpedoes collision to break and guns to overlap with the superstructure.

O autorze

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