Red Solstice 2: Survivors

Red Solstice 2: Survivors Update 1.6.5 Patch Notes

Red Solstice 2: Survivors update 1.6.5 has just been rolled out by developer Ironward. The new patch is now available for download on all supported platforms. For your reading pleasure, we also got the complete list of changes that have been implemented in this update.

To give you a quick summary, update 1.6.5 only brings some minor changes and adjustments such as the balancing of barricades, rescue cost, and more. It is worth noting that since the last update, it’s unfortunate that players have been frequently experiencing some in-game issues.

Today’s Red Solstice 2: Survivors patch 1.6.5 will fix all these concerns. Find out more details below.

Red Solstice 2: Survivors Update 1.6.5 Patch Notes


  • Rescue cost reduced to 75.
  • Scan area now shows items and monsters in the area when used.
  • Communications skill now reduces MS by 40% instead of rooting the player.
  • Spike strip adds 10%-30% move speed reduction to monsters.
  • Extender works like amplifier and adds 1 armor shred to explosives.
  • Stimulants heal 50-90 health.
  • Energized bullets now give 20-40% energy bullets + 3% per energized stack.
  • Rapid-fire energy per shot cost reduced from 4 to 2.


  • Added wave generation type to loading screen.
  • Changed Research CTAs to show up on Clients as well when in a multiplayer campaign.
  • Fixes for Weapons tooltip showing incorrect ammo for some secondary weapons.
  • Added list of events/tutorials to the main menu.


  • Barricades now give added 3 suppression per bullet/projectile.
  • Barricades now reduce aiming and overwatch time by 70%.
  • Barricades now add 40% reduced reload.
  • Players cannot be grabbed near barricades.
  • Key card picked up by drone won’t break game.
  • Field Status terminal will activate after the first objective.

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